
2016
The Genesis era
May 9, 2016: Stellaris arrives on Clausewitz with Steam Workshop on day one—creators flood in before the paint is dry.
- Steam Workshop and Paradox Mods become the default rails; culture tilts toward total conversions and deep overhauls.
- Early pioneers tackle combat readability (taming the “death blob”) and push ethics or government limits further than vanilla.
- July 2016: Star Trek: New Horizons lands—a total conversion so large it proves the engine can host what feels like a new game.
Modding note
Mostly Notepad++ and raw text: no validation, fragile folders, pure stubbornness—plus the first `.mod` workflows shared mouth-to-mouth and on forums.
Five more eras—expand for the full chronicle.
